Sunday, April 18, 2010

To PC or not PC?

Yesterday (4/17), it was just me and Arbek's player, so we each got to play two characters (our own and an NPC). We would've had a third, but she got stuck somewhere and couldn't make it. The guy who normally plays Jam was at work and never made it.

We killed some more lizardfolk (even though they actually more like bipedal alligators) in today's game and finished the dungeon in the process. The last encounter of the dungeon almost killed Marc and Arbek. Fortunately, the interns (NPCs) killed the remaining monsters and Marc and Arbek survived for another day. Its a good thing there's no health insurance in the game, otherwise we'd be giving up about 3/4 of loot to pay the premiums. :P

The magic items we found this time around were a healing potion, a magic shield of some kind (went to Arbek), and a magic cloak (for Marc, giving his amulet of protection to Arbek). We also found a piece of artwork.

The game ended today with us taking another job, following the scouty intern, and falling down a hole after going through a vine-covered entrance. What's at the bottom of the hole? Will the other players show up? Find out in two weeks!

Game note: There's a good chance I'll be playing in another campaign starting in three weeks or so. So far, my character idea is a brawling fighter (weapon in one hand with the other hand free to grab his opponents) who is a half-vampire. Sounds like a fun character, so stay tuned. :)

Sunday, April 04, 2010

Shrinking parties?

A/N: The site I normally post this blog on, no longer allows non-members to view the blogs, therefore, I'm going to post my blogs here (http://darquing.blogspot.com).

In our last session (3/6/1010) (about a month ago 'cuz our DM had a bowling tournament two weeks ago when we would have played), we saw the passing of Lynus the Bard. :(

Yesterday's session saw the entrance of Marc the Deva Invoker/Cleric. Not a major damage dealer or healer, but he helped to keep the party alive and kill the bad guys, which is what matters. :)

Leviticus the Ranger wasn't feeling too good from the lizardfolk's poisons, so he got left behind when Vimak the Fighter showed up with Marc. (Jam's player told the DM that he'd be working, so Arbek's player took care of Jam).

We fought more lizardfolk and crocodiles, bringing Jam down to zero healing surges before stopping to rest. Note to self: never set a fire in the middle of a dungeon. We got surprised before we were completely rested after starting a fire. Naturally we slew the attackers, stacking their corpses in the doorway to prevent further surprises. After we were sufficiently rested, we moved on to the other rooms, finding a child's father we'd originally came for. Once we'd killed the lizardfolk, we tried to convince him that he'd be safer in the cell, but he didn't believe us, so we let him out. We still have a lot more lizardfolk to kill before we're done with this temple, though. :P

Bugs, lizards, and death

A/N: The site I normally post this blog on, no longer allows non-members to view the blogs, therefore, I'm going to post my blogs here (http://darquing.blogspot.com).

At the start of the day's session, we learned that the warlock's player could no longer make it. In game, we figured it was because Ergo was too afraid of bugs. We gained another player named Dave who was playing an elf ranger named Leviticus (I think that's how he spelled his character's name, he's been watching a lot of Spartacus).

Leviticus kicked ass, 2/3 of his rolls were hits (mostly Twin Strikes) and tended to deal 10+. I know that's what strikers do, but the warlock wasn't hitting much (he did deal some good damage), so it was an interesting change.

Arbek got dragged off by a bigger bug, but his best mate (in character) Jam followed and saved him. Meanwhile, Lynus got attacked by a bug and almost died, but the ranger killed the bug and healed Lynus. Searching the cave of the last battle with the bugs yielded a magic harp for Lynus.

Our next mission was to pick up a new wagon for Kate (our employer), so we set out on foot the next morning. The day was almost done when Levit and Jam spotted a fire in the distance. Investigating it revealed a small group of lizardfolk (basically upright crocodiles) attacking a group of humans and their wagon.

Killed the lizards and saved a kid who's father had been dragged off. Searching the wagon garnered a magic axe for Arbek and the ranger spotted the tracks that would lead us to the father (we hoped). Following the tracks we came across a trio of crocodiles, one of whom latched onto Lynus and began dragging him off. Lynus escaped once, but the croc managed to get a hold of him again and eventually killed him. Arbek had charged after the croc to try and save Lynus, but to no avail. Maddened by his grief, the fighter slew the croc and charged back to the others to finish off the crocs.

The remaining members of the party looted the crocs and Lynus's body (revealing 3 gems from the crocs, 2 health potions, some woundstich powder, and the magic harp from Lynus) and continued onward to rescue the father. Following the tracks led to the outside of a temple, which was guarded by a big lizardman and a few more crocs.

Bughunt! XD

A/N: The site I normally post this blog on, no longer allows non-members to view the blogs, therefore, I'm going to post my blogs here (http://darquing.blogspot.com).

Yesterday's (02/06/2010) adventure consisted of killing Giant Ants (where's the bug spray when you need it?) of various types (mostly minions) and praying to (and cursing) the dice gods.

As a show of their fickleness, Arbek hit quite often in the beginning, and then hit a pretty long streak of no hits. Saving throws were thrown fairly often (mostly of poisonous type), including death saves by Arbek, Ergo, and Lynus. Jam's temp hp saved his hide on numerous occasions, so the bard didn't have to (mostly rescuing the fighter's plate armor-covered ass). Ergo,the warlock, was having a heap o' trouble connecting with his eldritch blast (probably because shakin' in his boots from fear of the six-legged beasties).

We did find a fair bit o' gold and loot (including the woundstitch powder, a pair of bracers, a +1 greataxe of aftershock, and some +1 platearmor that gives 10+con mod temp hp) amongst the bug and dwarf carcasses.

And as a bonus for all our hard work, we leveled up! ^_^

NOTE: If you live in within a reasonable driving distance of Fontana, we could use a fifth member (preferably a controller).

Lynus the Bard

Author's Notes (A/N): The site I normally post this blog on, no longer allows non-members to view the blogs, therefore, I'm going to post my blogs here (http://darquing.blogspot.com).

I started playing (Half-elf prescient bard named Lynus) in a table-top game today with tobyk (DM), his brother (Kenny: Elf Avenger of Pursuit named Jam), one of their friends (Scott: Dwarf Fighter named Arbek), and somebody else who was also new to the group (Adam: Eladrin Feylock named Ergo).

Some memorable moments:

Watching Arbek butcher a cow that some wolves had killed. We were then attacked by those wolves. When the wolves were dead, Lynus skinned the wolves, mutilating all but two of the skins in the process.

We got to our destination, dropped off our delivery and picked up some outgoing stuff and left the next morning. On our way out of the village, we were accosted by a man who demanded we pay 20g a person. Obviously we said no and the dwarf and Lynus told the guy to move. Obviously he said no and the fight was on. Between the two of them, Jam and Arbek slew the man who'd demanded some money. In the midst of kicking his butt, the guy called for reinforcements. When the guy died, I told his companions to get lost. A few did, but Arbek and Jam kept fighting the guys in front of them. Naturally, the bandits died.

Later on down the road we were accosted by a dozen more bandits (I think, tobyk would know the exact number). I tried to tell them we kicked the other bandits' butts, but they didn't listen. And since we were pretty well outnumbered, Jam got the caravan going again at high speed and got away, dealing some damage to the bandits in the process.

Once we got into town, Jam tried to argue with the lady who'd hired us to guard her caravan about a stay in a tavern in the other city. It didn't work. She still payed us 100g each for work we did and then we divided up the gold we'd found on the previous group (45g split four ways, 11g each plus 1g for the group pot).

In conclusion, I had fun and I'm pretty sure everybody else had fun. Thanks for a good game, tobyk. :)